Map Mines
Map mines are places where resources or Credits are accumulated. They appear on the map and disappear when they are depleted. When they appear mines are no one’s property. They become the property of any player who makes a successful attack on them. When a player owns a map mine it produces resources or Credits for the player to take. When the resources or Credits in a map mine are depleted it disappears from the map. Map mines, appear a couple of days after the round has begun. When this happens they are owned by no one and a player must attack a mine successfully in order to acquire it.
Once you have acquired a map mine you can protect it by transferring army to the mine or by sending a support march. Note that you can only support your own mines. If an enemy defeats your defenses and/or support they become owner of the mine.
Each mine has a certain amount of resources or Credits in it. Whenever a player owns a mine it produces resources or Credits at a certain hourly rate. Each unit of resources or Credits produces is deducted from the total amount of resources or Credits that the mine has. When all the resources or Credits in a mine have been depleted it disappears and all armies in it or traveling to it return to their home Castle.
The produced resources or Credits at the mine appear once every half an hour. Whenever there are produced resources or Credits waiting at a mine, a player can take them at any time and at any Castle. Note that a mine has the storage capacity to hold 3 hours’ worth of production. This means that if you don’t take the accumulated resource or Credits for 3 hours, the mine will stop production until the accumulated resources or Credits are taken.
Note that when a mine changes its owner all the resources or Credits, accumulated and waiting to be taken, are lost.
There is a limitation on the amount of map mines a player can possess at a certain time. This limitation depends on the levels of the Castle building in all a player’s castles.
Here is a table showing how much mines each Castle building allows, depending on its level:
- Castle lv 1-2: 1 map mine possible
- Castle lv 3-4: 2 map mine possible
- Castle lv 5-6: 3 map mine possible
- Castle lv 7-8: 4 map mine possible
- Castle lv 9-10: 5 map mine possible
Note that if you have more than on Castle, the amount of mines that each one allows are combined to form the overall maximum.
For example: if you own 3 Castles, one at level 2, one at level 5 and the last one at level 10. This means that according to the table above, you will be able to own 1 + 3 + 5 = 9 map mines in total.
You can send attack campaigns to mines to conquer them.
You can also send transfer and support marches to protect them.
Map mines can be spied on.