Order
Every Nation has its own culture and traditions that are unique and different for each one of them. The Order in a way represents that for everyone.
The Building is particularly different for every Nation. Here the Noblemen are trained – if an Attack is successful, they can win the Loyalty of some of the subjects of the defeated player. If they bring down the Loyalty to 0, the Castle becomes the attacker's possession, unless it is a Capital.
The Order doesn’t train only Noblemen but also the Special Units for every Nation that can be very helpful if used correctly. That makes the Order an important Building.
Noblemen have 10 defensive and 10 offensive upgrade levels. Each defensive one gives a 10% bonus to the unit's health stat. Each Offensive one gives a 10% bonus to the unit's offensive stats. Once level 10 is reached for both the offensive and defensive upgrades, a Veteran upgrade can be developed.The player has to choose whether the Veteran upgrade will affect the unit's offensive or defensive stats.
When you reach the 3-rd level of the Order, you will be able to Upgrade your Nation-specific Units as follows:
Nation specific units, have 10 defensive and 10 offensive upgrade levels. Each defensive one gives a 5% bonus to the unit's health stat. Each Offensive one gives a 5% bonus to the unit's offensive stats.
Once level 10 is reached for both the offensive and defensive upgrades, a special upgrade can be developed. It improves the bonus of the nation's special unit, according to the table below.
The table below shows the bonus from special Upgrade for each Nation-specific Unit:
Nation-specific Unit | Bonus from Upgrade |
---|---|
Samurai | Increases the maximum of recruited Units to 800 |
Mujahideen | Increases the Luck Skill maximum to 22% |
Drummer | Increases the Leadership Skill maximum to 45% |
Battle Axeman | Increases the Warrier Skill maximum to 60% |
Teutonic Knight | Increases the Warrier Skill maximum to 60% |
Huskarle | Increases the Defender Skill maximum to 45% |
Chengiz Khan Guard | Increases the Scout Skill maximum to 190% |
Siege Tower | The maximum bonus of the Siege skill is increased to 45% |
War Lord | Increases the Cavalry Skill maximum to 60% |
Monk | Increases the Education Skill maximum to 35% |
Tangra priest | Increases the Healer Skill maximum to 22% |
Kamangir | Increases the the Archery Skill to 80% |
The level of the Order affects the amount of castles a player can own, according to the table below:
Order Level | Maximum Castles |
---|---|
0 | 1 |
1 | 2 |
2 | 4 |
3 | 8 |
4 | 11 |
The level of the order determines how much Loyalty is restored each hour:
Order Level | Loyalty restored |
---|---|
0 | 125 |
1 | 250 |
2 | 375 |
3 | 500 |
4 | 625 |
The level of the order affects the efficiency of Noblemen, reducing the amount of loyalty they bring down, according to the table below.
Order Level | Efficiency | Loyalty reduced per Nobleman |
---|---|---|
0 | 100% | 300 - 600 |
1 | 80% | 240 - 480 |
2 | 60% | 180 - 360 |
3 | 40% | 120 - 320 |
4 | 20% | 60 - 120 |
Maximum level: 4
Required Buildings:
- Barracks (20th level)
- Blacksmith (17th level)
- Dwellings (25th level)
- Stables (15th level)
Here are the pictures of the Order of each Nation:
Bulgarians | Byzantines | Franks |
---|---|---|
Germans | Goths | Lithuanians |
Arabs | British | Japanese |
Mongols | Russians | Persians |