Infirmary
Soldiers die in Battles - a well-known fact by every ruler. Of course, when the dead aren’t from your Army you don’t care - but when they are your soldiers, that’s where it gets worrying. Training the Units is not in any way cheap, so a big Battle with lots of losses can be fatal to you economically. Not all the fallen in Battle are dead – in fact, quite a large number of them are injured and healing them is a great money-saver.
Whenever a battle happens, 25% of the unit losses are sent to the infirmary. These units remain there until they are healed. The Infirmary has a capacity depending on its level. The capacity determines how much population can be "stored" at the infirmary.
Wounded population can be healed at a rate of 6 population per hour.
The users will be able to instantly finish unit healing for 1 coin per 10 minutes of healing
Cancelling unit healing will give back 50% of the resources spent in the first place.
If the castle is conquered while there is wounded population being healed or just stored in the infirmary the population inside the infirmary is reset/lost to the new owner
Maximum level: 20
Required Buildings:
- Dwellings (10th level)
- Blacksmith (15th level)