Critical damage
Critical damage is an ultimate science which gives a chance for ships to do 2 to 2.5 times the regular damage. This science allows your ships to inflict more damage on the battlefield. When a Battle is in its beginning additional damage may give you an edge. Critical damage is from x2 to x2.5 of the standart damage done by your Ships.
Bonus: Gives a chance for ships to inflict 2 to 2.5 times the damage. Each level of Critical damage, between the first and the eight, adds 1% to the chance of critical damage. Levels 9 and 10 add 2%, each. (up to 12% in total)
Max level: level 10
Requirements
- Laboratory/Experimental Facility/Overmind at level 20
- Laser science at level 7
- Ion science at level 7
- Plasma science at level 7
Detailed table - Critical Damage
Level | Metal | Minerals | Gas | Time |
---|---|---|---|---|
1 | 50 000 | 30 000 | 0 | 2:57:31 |
2 | 100 000 | 60 000 | 0 | 4:12:04 |
3 | 200 000 | 120 000 | 0 | 5:57:56 |
4 | 400 000 | 240 000 | 0 | 8:28:16 |
5 | 800 000 | 480 000 | 0 | 12:01:44 |
6 | 1 600 000 | 960 000 | 0 | 17:04:52 |
7 | 3 200 000 | 1 920 000 | 0 | 24:15:19 |
8 | 6 400 000 | 3 840 000 | 0 | 34:26:33 |
9 | 12 800 000 | 7 680 000 | 0 | 48:54:30 |
10 | 25 600 000 | 15 360 000 | 0 | 69:26:59 |